The influence of gamification on the consumer's experience
DOI:
https://doi.org/10.6008/CBPC2179-684X.2021.001.0003Keywords:
Gamification, Online Shopping Apps, Consumer experienceAbstract
Gamification research has grown in the world in several areas, supported mainly by
stimulating the consumption experience. Gamification refers to the use of game
elements in a context where entertainment is not the main objective. This study aims
to verify the influence of gamification on the consumer experience. For that, a
theoretical model was proposed. Pleasure, learning, creativity and motivation were
selected as exogenous variables; and gamification, social media and the consumer
experience as endogenous variables. To test the model, a survey was carried out, with
primary data, via an electronic questionnaire. In data collection, the sample
composition had 468 respondents. In the research findings, there was a positive and
significant influence of gamification on the consumer experience. Therefore, it can be
concluded that online shopping applications that have elements of games have an
influence on the decision-making of the final consumer.
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